Foveated Compression for Immersive Telepresence Visualization
Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available. Specifically, we show how to spatially adjust the Quantization Parameter of modern block-based video codecs in a adaptive way based on eye tracking information. The foveal region is transmitted with high fidelity while quality is reduced in the peripheral region, saving bandwidth. We integrate our method with the {NimbRo} avatar system, which won the {ANA} Avatar {XPRIZE} competition. Our experiments show that bandwidth can be reduced to a third without sacrificing immersion. We analyze transmission fidelity with qualitative examples and report quantitative results.
- Published in:
IEEE Conference on Telepresence (Telepresence) - Type:
Inproceedings - Authors:
- Year:
2025 - Source:
https://www.ais.uni-bonn.de/papers/Telepresence_2025_Schwarz.pdf
Citation information
: Foveated Compression for Immersive Telepresence Visualization, IEEE Conference on Telepresence (Telepresence), 2025, October, https://www.ais.uni-bonn.de/papers/Telepresence_2025_Schwarz.pdf, Schwarz.Behnke.2025a,
@Inproceedings{Schwarz.Behnke.2025a,
author={Schwarz, Max; Behnke, Sven},
title={Foveated Compression for Immersive Telepresence Visualization},
booktitle={IEEE Conference on Telepresence (Telepresence)},
month={October},
url={https://www.ais.uni-bonn.de/papers/Telepresence_2025_Schwarz.pdf},
year={2025},
abstract={Immersive televisualization is important both for telepresence and teleoperation, but resolution and fidelity are often limited by communication bandwidth constraints. We propose a lightweight method for foveated compression of immersive televisualization video streams that can be easily integrated with common video codecs, reducing the required bandwidth if eye tracking data is available....}}